Starting a fresh game, your first planet, all you get is a list of choices with no input or details, some are even 'Precursor Worlds' with a hex that has a Precursor bonus, be it Science, Manufacturing or what have you, the problem is when you start the game and look at the world there are singular hexes with that particular Precursor bonus hex and there could be only one hex adjacent to it, it could be a hex better suited to something else, like food for example or population but if there's no other hex adjacent to it, that means you have to wait until you can terraform to plop a hex down that can be used advantageously. This same problem can be duplicated, you can have a capital with only one hex adjacent to it, or you can have a Strategic or Luxury Resource in a hex that has adjacency bonuses that do not even pertain to the resource that is in that hex.
We need some sliders to choose parameters conducive to generating a home world that makes sense, that can give the player a decent start or just the complete opposite by choice and not at random, as it is now the homeworld generator is more than likely to create a chaotic mess out what should be a solid beginning no matter how many times you restart the game.
how about allowing the player to actually choose the SIZE of the Homeworld planet? I prefer to have my homeworld be exceptionally huge and loaded with as many benefits as I can get out of it. At least a few, guaranteed.