Listen dude. Goa told you exactly what you wanted. He's just too polite to tell you that you aren't paying any attention to what he is saying. That said, he didn't exactly tell you in clear cut detail what is going on.
From the gist of what you said, you attempted to rename certain parts of the game so that it would recognize titans as capitalships.
I'm guessing you got all the basics done like...
1) Adding the new ship strings to the entity list.
2) adding the new ships to your capital ship build structure (without going over the limit) within the player file.
but I'm also assuming you missed the huge factor (somewhere, as there are multiple points of difference) here that is the capitalship.entity and the titan.entity are two completely different files because capital ships are as different from titans as frigates are to capital ships. I.e. Say I wanted a Capital ship of a nebulon-b frigate in Goa's star wars mod. I can't just do what I listed above, and just rename the frigate file to CapALLNebulonB.entity because there are certain FRIGATE ONLY modifiers that are in frigate files, (like references to frigate abilities and even the menu structure of the file). Titan files are just like that compared to capital ship files. Remember, Titans have a much larger EXP difference, a different structure of level gain and point issuing... I can see a ton of potential errors (crashes in waiting) for a new SINS modder. You could have done most of the basic stuff, even all this stuff... but tried using titan abilities on a capital ship (crash). You could have forgotten a string entry (crash), you could have the menu structure of the capital ship file wrong (crash), you could have done so many things wrong.
Yet the worst part of all this? Was your rudeness to someone who is a known modder, someone who brings us those great mods you are just experiencing. I think you need to really read closely next time.
I understand too, why you ended up making the choice you did. You took the ugly quick choice *which by the way, was not what you were asking for*
In my mind moving titans to capital ships makes a lot of sense to me. I've always felt that the end game in my favorite star wars mods would ALWAYS be suited better with more titans in the mix. Usually I, and my enemies, are floating in cash even with max fleets etc...
If I had never learned to mod I could never have done the below...
*essentially my own private story of why it pays to not be a jackass, and instead learn*
There is a very popular mod (made by a series of contributions by different people over the years, and currently managed by Lavos) called SOGE, I've personally modded his last version of that (and will be doing the same with the Thrawn release for a different mod that is upcomming) so that there are a number of additional capital ships. All side's titans are now capital ships. All the different abilities... are not yet transferred (mainly cause that is nearly twice as much work since there are more abilities than titans) but I have placeholders for the less-than-critical ones (but the superlaser works on the appropriate ship) and I even haphazardly added a titan or two from different star wars mods (E.G. the Empire Roster of capital ships is as follows - InterdictorSD, IMP1,IMP2, TECTOR, ALLEGIANCE, BELLATOR, EXECUTOR, Sovereign and Eclipse*WIP as the model I have on hand is awful, and I'm not good at resizing things like that and messing with textures*) - Have only done this for the Empire/Rebellion, have not touched the CIS/Vong/Republic/New Republic yet, because... work. so much work.*
In my games I've seen imperial fleets of multiple SD's and a couple of Allegiances and an SSD or two go up against my fleet of multiple home one's and various other rebel ships.
It's closer to being lore appropriate than any other Star Wars mod out there, as long as you have the resources AND times (I've QUADRUPLED the build times and adjusted the costs of ships accordingly).
My favorite battle was when an Executor and two bellators and a couple of SD jump into my capital system (i'm using the hyperspace anywhere submod) and then drive right for my home fleet (which they outgun by several magnitudes) so I call in two of my frontier fleets and a second defensive fleet I had near... When they ambushed my response fleet with two sovereigns, another executor, and two allegiances with a variety of star destroyers (frigates and cruisers). Envision my home fleet of 20 ships versus their initial incursion of about 40, my response is maybe 60 ships... then they hit me with an additional 50 ships. My fleet was nearly wiped out, at my CAPITAL, before I was able to respond with the rest of my ships (probably had an extra 100 ships spread around my empire, no clue how many the empire had). I ended up losing nearly 200 ships over the course of the next hour as a consequence of that one battle. Playing catch up trying to minimize my losses while I waited for my ships to get rebuilt in a new system (since my main shipyards were just wiped off the face of the map in three successive battles). I ended up losing 6 planets and nearly lost the game before I got lucky and the sovereigns split to fight the massive pirate invasion I had just sponsored (envision 1000 ship points of corellian corvettes, dreadnaughts, frigates, vsds and even a few droid control ships) for nearly 100,000 credits (yay bidding war in the midst of massive invasion)... but it bought me time.
Never had that happen before giving the AI the ability to build titans like water, when they had the time and resources to do it. Them damn sovereigns ate through my titans and capital ships while I was too deep in my own home system's gravity well. I've since then cut back the number of fleets I run to three large fleets, usually I can tie down any threat with one, while I use another one to attack (drawing off reinforcements to that sector), and use the third to reinforce the defensive fleet. It works, but I need to use defensive stations to draw in enemy ships into gravity wells when they have a sovereign attached. It's brutal when they have those attached... I usually just accept a mass number of casualties on the sovereigns, and then try to escape/reinforce and then attack the now sovereign-less force. Costly though.
*admittedly, to really clean this up, I need to do more with technologies*