Sorry for the slow reply. Some answers below. Remember...
- If you're unsure if this is your style of game, don't buy it in Founder's or Early Access
- If you're unsure if your machine will run it, don't buy it in Founder's or Early Access
- If you're not going to be satisfied buying something that's unfun and buggy, don't buy it in Founder's or Early Access
Are there any plans to support 3 monitor setup (amd eyefinity) and/or a second monitor like in SubCom to have a radar map on it or s.t. like that?
We're looking into eyefinity support.
What weight does ai have for multiplayer coop matches? On most other RTS games the ai needs to cheat to get competitive or have god like reaction or all seeing eyes.
I'm not sure what you mean by "weight"... the AI has some income buffs at the very highest levels. There are 7 levels of AI difficulty, so plenty of room for customization
How big will be the biggest maps? Will the maps be bigger then SupCom?
We expect that they will be
Will be a save feature on multiplayer? So on hugh maps we can go on where we left?
This is already implemented
Will be in multiplayer some sort of "PC/Internet Power diagram"? So if we want to play (when implemented) the biggest map, i dont want that a play with minimum pc specs or a slow Inet Connection will join and make the game lag like hell.
Not sure on this yet