Well, until now i was pretty lucky with the games i founded/bought in EA ^^ And if a game looks interesting enough i'd like to support it
I haven't checked for any financial informations, if the game needs money for completion or if it's already paid completely. The "pay 55$ more for the lifetime season pass"-banner makes it look a bit like you need more money to make it to release 
Weeeell, it could work. Especially since i don't plan on having 4-6k units running around on the map. Usually, in SupCom and PA at least, i mostly have 500-1k units and only play against AI.
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Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\---\Documents\Star Swarm\Output_15_08_24_2334.txt
Version 1.10
08/24/2015 23:34
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== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 570
CPU: AuthenticAMD
AMD Phenom(tm) II X4 965 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8585371648
Allocatable Memory: 8796092891136
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== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 4
Shading Samples: 16
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 4
Detailed Frame Info: Off
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== Results ================================================
Test Duration: 360 Seconds
Total Frames: 5262
Average FPS: 14.61
Average Unit Count: 4265
Maximum Unit Count: 5751
Average Batches/MS: 954.81
Maximum Batches/MS: 1988.30
Average Batch Count: 59624
Maximum Batch Count: 102841
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Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\---\Documents\Star Swarm\Output_15_08_24_2318.txt
Version 1.10
08/24/2015 23:18
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== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 570
CPU: AuthenticAMD
AMD Phenom(tm) II X4 965 Processor
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8585371648
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 4
Shading Samples: 16
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 4
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13377
Average FPS: 37.15
Average Unit Count: 3923
Maximum Unit Count: 5460
Average Batches/MS: 401.14
Maximum Batches/MS: 1462.76
Average Batch Count: 11540
Maximum Batch Count: 46623
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€: deleted spoiler tags, thought they'd be extendable spoilers, not just masking the letters