Did some testing with the new patch (v 0.70) and the immense maps. Unfortunately the game engine turned into a CTD-monster...no matter which size of map I use.
Also the 'extreme planets' I deeply waited for...are no good. Targeting to crate a galaxy with only rare habitable planets and abundand extreme planets shows, that those extreme planets are only be a percentage PART of habitable planets. So, when you have habitable planets at rare...you'll find nearly no planet and if you find one, it is of course no extreme planet, because they are just a percentage of habitable planets. Wondering what ideas the devs had behind it...I don't really catch it. So we are stucked to create overcrowded habitable planet galaxys if we like to get extreme planets in, which leads to only grabbing every single planet instead of growing the own force, invest smart into research to gain more planets. Just rushing out and never stop...
I'm really sorry about, but so far, GalCivIII in it's current shape is 1. boring, 2. totaly instable and 3. certainly no 4x game from my view.
As written in the header of this theme, it is just a very very expensive catch-as-catch-can simulation. It has interesting parts, like the ship builder or the research, but still there is nothing which other games don't allready show up with.
Is it focused on singleplayer? If yes, the AI might need a better finishing.
Is it focused on multiplayer? Then it needs more challenging focus on decent and differencing expansion plans.
See, currently all do just the same...build ships, colonize every planet they find (while AI is much much much faster then anybody in it), build warships and kill all others. I really can't see the inspiration in it at the current state.