Thanks Harpo! I knew that that's where names were for planets, stars and ships, but couldn't remember where it was.
Sins has no problem firing even if there is no weapon point for a given direction. However, it will always use the Center of the mesh as the default location if there is no weapon point, which is probably not ideal, but you will see the weapon effect (though often the muzzle effect is inside the ship) and it will still do damage.
That makes sense, as my Warlock has a laser battery inside the ship that fires out the sides, instead of from any of the actual turrets on the model itself. Doesn't have very much that fires to the sides, and nothing fires out the rear. What I have so far is this:
WeaponClassType "BEAM"
DamagePerBank:FRONT 332.299988
DamagePerBank:BACK 332.299988
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
As you can see, I copy-pasted the FRONT weapon damage to the BACK spot as well, yet still no beam out the back. No big deal if I can't get THAT to work... however, this:
WeaponClassType "LASERTECH"
DamagePerBank:FRONT 72.000000
DamagePerBank:BACK 36.000000
DamagePerBank:LEFT 28.799999
DamagePerBank:RIGHT 28.799999
This tells me that there should be fire coming out the sides in a bit greater number than there is presently (I think) and that I should have fire coming out the back as well, but no such luck. And how about modifying abilities? Anyone have any thoughts?