shieldData
shieldAbsorbGrowthPerDamage 0.001000
shieldAbsorbDecayRate 0.012500
shieldAbsorbBaseMin 0.150000
Those are the lines that matter...
I would guess that if you set the growth to zero, the max values in each entity are irrelevant provided there is no way a target could get a buff to shield mitigation...
I tried that and I THINK it's working. And the shield mitigation view has stopped entirely.
Now I have a new question:
I want to have some weapons penetrate shielding of one race, but not another.
What I think I could do to simulate that is have the Advent have a lot of shielding, but with 0 mitigation, while the Vasari have very little shielding, but with 90% mitigation.
Then, I would set certain weapons as shield penetrating at 100% like the phase missiles.
Would that make the weapon ignore mitigation, and do 10x damage to the Vasari ship, while damaging the Advent ship normally?
Or would I have to figure something else out?