A longtime gaming friend and I really like chilling out with RTS co-op games, taking our time, toying with the AI, but of course enough challenge so that the AI puts up a fight without steamrolling.
Well we found this in Sins of a Solar Empire, we really enjoyed regardless of its few faults, but after awhile it seemed fairly empty, like there should be more to do, one big complaint was not being able to fortify stars and having no diplomatic options.
Now we are currently playing SoaSE Trinity, and it is such a fuller game for those reasons, but here is where the problem comes in.
We were fighting two teamed EASY AI, taking our time, researching a bunch, antagonizing a little at a middle, larger, 5th "battlefield" star in the middle, when they start up with the superweapons... The superweapons seem so counter-intuitive, and I am not exaggerating when I say we were being spamming with superweapon launch notifications, at least 10 a minute, it was crazy, it was.. exploity, it kind of defeats the purpose of having a tactical game with realtime ship battles, because they literally just sat back and constantly hammered all our planets one by one... now, I was able to research planetary shields in full, and put a shield and upgraded emergency facilities on all my planets, but it was too late for my friend, and he, defeated, bowed out of the game. If they had overwhelmed us with ships/tactics it wouldn't have felt so cheap. Has anyone else had this problem? He was the one who hosts because I was playing from a laptop but he swore there was no option to turn off superweapons, which is just astounding.
Any insight would be greatly appreciated, we do have a lot of fun with the SoaSE games, but this seems to be a Trinity thing, I suppose they "upgraded" the AI or something because we never had this happen pre-Trinity.
Something else unrelated that is surprising, is that we could not give one another assets, I thought maybe there'd be something in the diplomacy tree for transferring property, planets/bases/ships.
I realize officially Trinity is probably dead in favor of Rebellion, but I bought Rebellion last summer and we're just getting our money's worth out of Trinity first and enjoying the game franchise development chronologically before we start playing Rebellion.