I agree about the capital ship...don't want to change that.
I've not spent much time modding abilities and buffs and the concept somewhat escapes me. I assume I would add a buff to the afterColonizeBuffType in the AbilityTechFrigateColonize file. Have been tinkering with this but without much success. I'm using the BuffSelfDestructSelf as a template and this is what I've done so far:
TXT
entityType "Buff"
onReapplyDuplicateType "PrioritizeNewBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 1
instantAction
buffInstantActionType "MakeDead"
instantActionTriggerType "OnDelay"
delayTime 3.000000
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 1
finishCondition
finishConditionType "AllOnDelayInstantActionsDone"
Unfortunately this mini-dumps. The solution is probably staring me in the face but I'm not seeing it.
Your guidance will be appreciated.
Thanks!