This is my first release of this Path.
https://dl.dropboxusercontent.com/u/21479947/Path%20of%20the%20Ranger.zip
Instructions: drop folder into Mods folder
Overview:
I'm a fan of bows and rangers/hunters in general and felt champions who used bows were kinda weak from a damage stand point.
This new path boosts a champions ability to use bows.
- New Unit Stat: Ranged Attack
- cumulative with standard attack
- requires a bow for the bonus in battle
- displays on the info screen
- piercing damage
This new path gives the ranger a special tactical ability of summoning a random beast when combat starts.
- Battle Companion
- Level 10
- beast is a custom level 10 creature (plus summons bonus)
- summoned beasts include:
- ice warg - custom
- black widow - custom
- bear - custom
This new path features two specialty tactical traits
- Deadly Accurate
- Ranged Attack increased 7% of Ranger's accuracy
- Archer Only increase
- Level 17
- Lethal Accuracy
- Critical chance increased 7% of Ranger's accuracy
- Archer Only increase
- Level 20
This new path has three new tactical bow attacks
- Webbed Shot
- Targets within a radius of 1 will be webbed for 3 turns unless resisted
- Archer Only
- Cooldown of 5 turns
- Crippling Shot
- Targets within a radius of 1 will be crippled for 3 turns unless dodged
- Crippled: -1 Movement, -2 Initiative
- Archer Only
- Cooldown of 5 turns
- Defensive Volley
- Attacks all targets within a radius of 1 of the Ranger
- Archer Only
This new path gives the ranger a cloak at Level 19
- Through the Elite Training ability
- Grants the ranger a spell: Reward: Cloak of the Elite Ranger
- Puts a custom Goodie Hut on the map which the ranger can receive his cloak through
- Cloak has a prereq of the Elite Training ability
This path also gives bonuses to things a ranger would excel at.
- Army Movement
- Sight
- Movement penalty reduction
Known Issues: (or possible issues)
I think since i'm displaying Ranged Attack on the champion screen, old save games crash when you go to the equipment screen.
Notes:
I will probably be tweaking it a bit here and there as I see balance issues.
It uses existing graphic files from the core game.
All files use new objects so i don't think there would be compatibility issues unless some basic info has been changed.
The 6th path shows up below the original 5 (scroll down for those who didn't know you can have more than 5).
It uses the Assassin art for the most part.