So i have been thinking recently about trying to mod VLs to fit better my view of them, or better, how i think they should look in possible Sins 2. I have no modding experience so far, beyond building ship models, but i was thinking i might give it a try, but first i need to know, if some things are possible, whether its basically worth that try...
So the main idea is letting you starting with a Vorastra instead of planet. So you go mobile from the get go, instead of working toward it and then never do it
(cause lets be honest, its kinda sad to scuttle your nicely built empire, additionally you almost never have to against AI and against humans, when you are forced to do that, the game is most likely all but lost)...
1. So here you start with a Titan, at first without weapons and maybe abilities. These would be enabled with that four-stage research, obviously the price of building of a Titan for other races and time needed to do it would have to be compensated here... is this possible to do?
2. The Titan would probably need to generate the money, like other capital planets do...is that doable?
3. I was thinking about replacing Desperation with a ship constructing (or better said summoning) ability, is it possible to use that one button on UI in place of Desperation icon for opening the same submenu, like you have on shipyard? I mean you click on it, it goes one level "deeper" in the UI hierarchy and shows you those Frigate/Cruiser/CapShip icons? So you can basically build the exact unit you want (like in case of shipyard)? The Dark Fleet Beacon/Spawn Phase Stabiliser would stay, the difference would be you can summon more ships at once, but cant choose...so no redundancy here. Bottom line, is that workable?
4. I suppose, this was already talked before, but would it be possible to link the Maw to Stripping? I would like to make Titan to target/strip planets, even if the whole vortex animation had to take those 240 seconds...
I need to think more about the rest of the gameplay mechanics, you would probably need to colonize planets anyway and build the labs to work toward complete mobility (Civiilan Evacuation, ShipBoard labs, Dark Fleet Beacon,SttC) like normally. I was thinking possibly about making the Migrator to construct all the orbital structures, like in case of Orkulus...could that be done? In turn, you would not be able to build structures from the planetary menu, they would become completely planet independent. Every colonized planet would be then by default stripped from the moment of colonization, but the process would take way longer (say 20 minutes) and give you money/resources throughout like with tax income, only difference this way it would finish at certain point and would not grow with population or anything. Ideally, i could see the planet at the end of the process to turn into moon instead of dead asteroid (but keep its size) and then the other factions to have some kind of terraforming ability to restore them to earth-like status. What do you think?
Thanks in advance for your advices/suggestions.