Quoting Seleuceia, reply 55One could start with the useless culture techs...global unity at tier 5 (with 2 levels) makes me cringe...
It now gives 10 % extra tax/extractors income.
That does have a value.
Not enough to really justify going deep in the harmony tree most games. The advent aren't like the other races- in previous iterations of the game their civic tree was notoriously bare. On any other race there was already adaquate reason to go civic labs, and any new techs are just a bonus.
The advent however don't get a whole lot beyond new techs from the harmony tree. Honestly as a result, going deep harmony only really makes sense for a complete gamechanger- something of the magnitude of Wail.
+10% max allegiance is certainly strong. But it's not enough on it's own. Honestly being that the advent loyals have no gamechanger-tech like wail, I think what they need is a suite of changes, most notably including buffs to techs like Confluence & Actualization of Wills. Global unity though does represent a direction these changes could take: where the Advent rebels have strong militant options(Wail, Eradica, respawning ships), the advent loyals could have a better economy then the Advent is traditionally used to. Perhaps some changes like:
Assimilated Populace: Down from T4 to T2 or T3.
[comments: This tech has the potential to be good, but simply comeso ut too late to actually improve the advent loyal's early economy. By the time they can reach T4 harmony, most of their colonization is already done.]
Confluence of the Unity: Additionally increases the max population of all worlds by 5/10%
[comments: This would be an economic buff which would synergize well with assimilated populace & global unity. While they still would lack other race's trade upgrades, the advent loyals would have the best default tax/extractor income]
Actualization of Wills: Increases rate enemies lose allegiance by 50%(down to 1 rank from 2). Additionally in any gravity well where Advent Loyal culture is dominant, enemy colony frigates/scouts may not capture neutral extractors.
[comments: This would give the advent loyals an early-mid game gamechanger as they could secure neutral extractors, forcing the enemy to push back their culture if they want to take neutral extractors. it would be a pretty straightforward way to add more utility to culture for the Advent Loyals]
Well there are any number of other ways it could be done, but my point is improving the advent loyal economy would give a real reason to pick them over the rebels.