Quoting Seleuceia, reply 28Other than that I'm mostly in agreement with Ruby....in general, don't ever bother with only 1 civ lab at that early of the game...either build 2, or build none, because you can't get culture or colonization techs with only 1...
Interesting. I almost always build one military and one civic lab at my homeworld immediately because I'll just use 1 Military lab for Corvettes or Assailants for expansion very early on. That means if my scouts then reveal some Volcanics and Ice planets (or I'm Eco), I can use my first asteroid to get the second civic, and if not I'll go the second military.
2 facs and 1 mil lab as Advent is what I said. This holds true for any frontline position untill you improved so much that you can do things fast enough.
As advent right now I usually opens with 2 civ lab>culture>terranpop upgrade.
I lose the edge in the first 5 minutes but if i manage to hold my roids/moons more then 5minutes then the resources start to kick in.
Vasari is ALWAYS 2 mil labs frontline, no exception.
Tec I'd go 2 facs 1 mil lab or 2mil labs for early tier 2 and then 2nd fac on roid or free slot when Cap fac is scuttled.
By now I know by 99% certainty if I'm ecospot or not in the first 5 seconds.
What most regulars/noobs don't understand is that all the civ upgrades that gives you better eco takes ~5-10 minutes to pay off + the logistic slot it takes up.
In a frontline position this is things u can't afford.
First things first. Kill your opponent, commit to military. Then civ.
Wasting time colonizing Ice/volc on frontline is stupid. If you went 2 facs 1 mil, and you see that ur opponent went 1 civ 1 mil and only have 1 factory. You basicly won it. All you need to do now is overwhelm. Which would be easy as he probably researched some Civ upgrade and only have 1 factory.
And I guess one of your problems Goa is that you overexpand
I never played against you so I don't know your skill level but if you would open like that vs any skilled you would get stomped fast imo.
regards. Ruby