Hmm.  This is combo is pretty similar to what I'm finding fits my preferred play style: 
 
Faction traits: 
* Weak to Magic
* Wanderers
* Archers
* The one which gives +10% hit points
* Lucky
* Masterwork Chainmail 
 
Sovereign traits: 
* Weak to Magic (my sovereigns are always alarmingly weak to magic- thank goodness the AI almost never hits them with spells  )
)
* 1st tier Earth Magic (whatever the most basic level is called) 
* The +4 defense unique gauntlets 
* The +3 attack trait 
* Wealthy 
* Attunement (or whatever the +2 mana per-turn trait is called) 
* Hardy 
 
Sovereign should be armed with a War-hammer & have Armorer as their profession.