I have a question. In which file is the info how is the ship destroyed how long it explodes and still is on the map while completely removed?
Or is it mesh related?
Thankyou
The actual delay is hard-coded, but I suppose you could get around it by applying a buff that makes it invincible for a second or two longer prior to death at which point you perform MakeDead, similar to how Unyielding Will functions.
Are you talking about the delay between when the final weapon kills the ship and its shown as destroyed in game (I.e. the icon disappears and its deselected)? I don't think there is much you can do about that. If you're talking about the delay between that happens and the ship visually blows up, that's in the explosionsdef file.
Yes thank you i find out that i could change the ExplosionName and get the destruction time i want.
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