Try this,
http://www.speedyshare.com/7UA6P/No-Supers.zip
http://www.filefactory.com/file/58d8eecb9pgl/n/No_Supers.zip
hmm need to find somewhere to host stuff!
it Turns the Superweapons into huge Base defense turrets
It has the same firepower as 18 tactical Turret slots 18x20 and the same health as 18x turrets tho split into shields and health. Does huge damage but its actually less effective than 18 turrets because of the loss of Synergy, Missiles, Railshot etc, but its cheaper and has more Range
each Superweapon has a... Superweapon Ability that can target ships and shoot across the Entire Gravity well and into the next System (if its close 70000 range)
Same 300 cooldown 200 AM costs as before
Tec one deals 9000 damage, +dot until they jump and 600 +Aoe knockback to everything near the impact
Advent one Mind controls the target ship(inc caps) and 4 other (frigates) targets near the impact
Vasari one all ships near the impact loose all shields, antimatter and disables regen for 2 mins, also disables the weapons on the target ship for 1 min
No superweapons for those 2 vs 6 Brutal AIs but you still get to use them 