just wanted to show of some of my UI Mod (or why i haven't been sleeping) it WORKS in Rebellion 1.0
thanks for all the helpful post and tutorials.
other than making the UI minimal and clean, lots of transparencies, I re-sized the race planet modules so the planet modules overlays don't take up the majority of the gravity well( you can actually see whats going on, on a busy planet.) fighters and bomber unit main overlays are much, much smaller so you can see more of the ship icons in battle. some ship re-sizing. star bases are defiantly much smaller icons overlays. undiscovered worlds don't block your view, some more really small details. i tried to look at everything with a lot of thought to usefulness and cleanliness. the only image i used was the gray box background in the menus (from SUNs MoD) i did the star cluster mod too.
http://cloud-2.steampowered.com/ugc/558692204732329690/72970A897D7D1978F2CC7C4F23D67B809ACE30CF/
http://cloud.steampowered.com/ugc/558692741792168860/2E5CC1620B191B985F532EEA4EC8068C2A4E1CD6/
http://cloud-2.steampowered.com/ugc/558692741792169529/5F3E0F3820BAEFDBFBE3E2957213CEBFAE2349A3/
http://cloud-2.steampowered.com/ugc/558692741792170111/6A6D03F84381229B3E559D5F7BD89D4773D6A19B/
*other note* i got the Alex planet skins and effects to work in Rebellion. (i couldn't get his mineral planets to load without dumping.) i also got his "don't play into videos at start up" patch to work. also got the stars to work from Max Tael's "Texture Pack 1 - Stars and Planets"
https://forums.sinsofasolarempire.com/419564
https://forums.sinsofasolarempire.com/178003/page/3/
i'm still trying to remove or "turn down the brightness" of the white aura/cloud thing that shows up around a star mid solar system view (cant find the file). and i was going to try to get the unit main icons to be color coded by frigate / ship. not just one color for your entire fleet. i tried changing the color in the Tga file, but it changed all the colors and really messed with the other color overlays