Ever wanted to just sit around making creds protecting borders? Perhaps you wanted to make creds raiding borders?
Mercenary/Pirate Faction Creation Rules:
1 Planet/Homeworld (Invulnerability Rule applies).
Wth man only 1 world? what am i supposed to do with that?
Hunker down an tech up. Scuttle will be your best friend : p
Yes i know your screaming unfair but your job isnt to conquer! Thats for the control freaks! Just gimme a slice of the pie an ill sit comfy is your mentality! You are the expert of micro management, reposition, fly past, draw fire, surround whatever you get the job done with less units!
You sell your services via contracts which can be negotiated behind closed doors.
Basic Contracts can include:
Border Defense, Pirating Hunting, Front Line Combat, Border Assault, Planetary Bombardment, Planetary Raid, Assassination, Fill in the rest!
Multiple Contracts:
you can have multiple contracts running as long as they/or you don't interfere with one another. 2 border defense contracts would require a neutral stance should both factions try to engage one another in a border defense contract world. should an incident like this happen where both faction fleets face off in your contracted world you must retire to the sidelines and see who wins. However if the opposing faction tries to engage the contracted system an their are no other defenders save you, you are contracted to defend that world from the opposing faction fleet. You must hold it for as long as possible even if that means eventual loss of your border fleet. If the contracted faction fleet enters the battle you may both fight off and repulse the invading fleet. If the invading fleet is losing an attempts a run you may not pursue, however your Contracted Faction Fleet can setup his fleet to catch the Invaders in a Phase Lane Trap. You may not pursue for that would breach the contract.
The rules really depend on who is present at a Contracted World prior to fighting. You may not accept 2 Front Line Contracts if they revolve around the same Theater. Common sense dictates you cant shoot your own ships. However you can accept 2 or more Front Line contracts if they are in seperate Theaters.
Contracts are to be honored if you want future business! Pirates need not listen to that rule!
Gaining Planets as a Mercenary/Pirate: You as the leader can negotiate for significant contracts an inclusion for I want that planet in exchange for my services. If the planet is unclaimed, they may colonize it. If the planet is claimed, you must abandon it an allow the mercenary to destroy it an then colonize. This is the only way Mercenaries can expand. Pirates can colonize unclaimed worlds only! Even then Pirates are only allowed 1 colony type ship! No colony capital and colony frigate! Only 1 colony type ship!
Forcibly Breaching the 1 rule:
Should the mercenary/pirate faction try to forcibly take a world it will render them immediate enemies to that respective faction for the entirity of the game, unless a negotiation/bribe takes place. Note assassination contracts also make you fair game for that respective faction if the assassination attempt fails. Homeworld Invulnerability Rule is breached an the aggressor can launch a full scale invasion!