GoaFan77,
Thank you for such hard hitting questions. I should have answered them but that just goes to show that college no matter what age, melts your brain.
Let's start with goals... If I run with the bio race, and lets face it... It is a personal favorite. I am going to start slow and build it up. So here is my list...
- Import a model (most likely a star base to start out)
- Make sure the normal maps/textures import correctly
- add particle effects
- Use particle effects to bring life to a standard model. (I think I would use a trick close to the gun turrets that was presented in a different post. Using this same said trick could provide the option to move and look a tad more fleshy.)
Then move from there...
If I am going to work on the parasitic race, it will follow the same basic steps. I am looking at this for both the fun and the technical stand point. Once I get these basic steps down, then I will be completing a full creation bible with the idea to add a fourth and possibly a fifth race at the greatest possible use.
Right now I am looking at this as a hobby but in my eyes that does not change the process either way. It is important to get practice and what better use then some quality time with my modeling, texturing and programming sides? I do have a backup programmer working with me so I will not be handling all of that. But once things get working and the process is doing pat, I do plan on making this a full mod that adds a full race with full research, and all the extras that go with that. During the beta process, this would be partial finishing the balancing required and finishing up any minor things that needed to be fixed. Some basic designs on the colony process for either race is already being tested from a particle stand point, but nothing even worth importing.
So in the end, this is for fun, but why not add it to the portfolio just because right?