Hi all,
I've been spending the last few days working with 3ds max/xsi mod tool/blender/photoshop and working with the triexported ship models from eve online to some success...but I can't seem to fix my texture issues, I've followed several tutorials concerning the .dds files etc with alphas and the -cl and -nm, -da naming conventions for the textures and had the diffuse show up successfully ingame....but the models seem to be missing parts? like they are transparent....I have uploaded several early shots of what I'm experiencing...exported from 3ds max to .MESH using the 1.1v of the SOASE script for 3ds max9 and I'm using 1.34 diplomacy clean mod install in my appdata files etc... any assistance would be greatly appreciated...you can also evemail me in eve online at Marcus Rileau (incase some of you mates play aswell) I'm trying to keep all of my importing/exporting/editing inside of 3ds max 9 and photoshop....if possible...I'd love to hear some fellow modders advice on this obstacle I'm confronted with...Thanks in advance all! links to screentags below:
http://imageshack.us/photo/my-images/6/2012022500001.jpg/
http://imageshack.us/photo/my-images/803/2012022500011.jpg/
http://imageshack.us/photo/my-images/46/2012022500013.jpg/
-quick edit- So I discovered that my texture -cl.dds file wasn't flipped vertically....which was the cause of the texture appearing in an odd way. but I'd really appreciate some input as to why there are transparent "spaces" or blocks of the model missing....Screentags hosted for your viewing...
http://imageshack.us/f/24/2012022500017.jpg/
and
http://imageshack.us/f/824/2012022500021.jpg/
pixels missing? or a texture?->spectacular or bump? as always I'd appreciate any and all feedback and advice as I'm new to modding SOASE (I modded several of the total war games in the past...so not a complete noob)