read the whole thing.
I totally agree we need youtube stuff. casters. tournys, all that awesome stuff.
Unfortunatly, you mentioned the RNG, on artifacts, well, that is one of three itmes that the RNG does to kill any hope of sins being a legitimate rts with casters, tournys and all that awesome stuff.
Planet bonuses (and arties)
Militia counts.
Resource rock counts. (on both planets and neutrals)
Nothing is just plain 'not cool' as your opponent getting a 2 metal, 1 crystal starting roid with the frequent impacts bonus, and a 4 rock ice, min militia, and you getting stuck with a 1,1 roid, and a 2 rock volcanic, with max militia.
I so desire a toury-mode which guarentees certain settings, such that it becomes impossible for players to be favored, or even in some cases, games desided as the game begins.
I do not think refinaries and resource focus needs to be dumped (though, some things prolly do need to be), instead buffed, or trade nerfed. trade needs to be nerfed, really. the window to punish a player going trade is far to small currently, expecially tec.
Fixing the RNG system
As stated before by PBhead a lot of the times certain faction can win just because they had a lucky start. This is in fault due to how some of the random maps are designed it’s nice to have flavor this is a good thing. But anyone who has opened a match knows that it’s unfair when all you get is an asteroid with 1-2 metal extractors and the enemy gets 2 metal 1 crystal that’s no fun at all. And it disrupts balance, this is easily fixed by giving the map maker an algorithm when randomizing maps. You have a Terran homeworld, next to you is a asteroid. The same goes to all your opponents, make that asteroid have the same amount of Extractors as the enemies. The next set of planets will be decided by an RNG system, Volcanic, Ice, Whatever. And it does this until all planets have been decided it will set the competitive aspect not based on luck but who can actually macro better.
The next problem is Militia its random some people have to fight harder to claim those Terran or Desert worlds. Easily fixed, much like the system described above actually.
And as for planet bonuses I like them the way they are but they should almost be guaranteed upon upgrade just getting an artifact should be more rare because you at least invest into getting something instead of maybe getting something. RNG is bad for RTS’s.
Fixing the Burden of Knowledge Problem
The best way to fix this is to just nerf Trade into having only one space port per planet. This will fix trade port stacking however to help speed up the game, you could buff the amount of income that is received from a single trade port, or have it multiply per trade port’s around a system. So if you have a planet that leads to four other planets with trade ports income is increased on that planets trade by 4. This might even give a place to actually use refineries, of course there would need to be something done about resource focusing.
Another form of Burden of Knowledge is the Diplomacy menu I have no idea what Diplomatic Inclination is unless I look it up online. This can be fixed by giving descriptions when you scroll over the points(This would mean you would have to create a side menu for this however).
I believe these are the only two problems that actually involve burden of knowledge.
Cutting fat from the game, the tech trees, and speeding up the game
As I had said before there is much that needs to be done involving cutting fat from the game. I think this doesn’t need to gone into too much depth. But providing a list for stardock would help, looking at the Advent tree a lot of it actually makes sense. The hostility tree provides the basic essentials this is a good tree. I should say the same about the other races equivalent trees. The Vasari and Advent tech trees however suffer from a lack of items in their trees. This is easily solved by moving some of the other research abilities into the security tree as they imply defense but are in a harmony or oppression tree.
- Advent: Phase Jump Inhibitor, Augmented Defense Grid, Hardened Cities.
- Vasari: Phase Jump Inhibitor, Power Draining Nanites, Fortification Specialist
All these abilities imply defense but are not in their respective trees. I understand this may leave the Harmony tree a little bare. But this is also fixed as they are adding new research abilities into these trees at least is was indicated in one of the interviews.
And then there is a speed problem, this game can move incredibly slow. And even when you get to the late game there is no guarantee you will get all those late game techs such as Allure of the Unity, the main problem is that the costs are so high for these research upgrades. My opinion is lower the costs dramatically. And there is some reasoning behind this a lot of late game tech can cost you 3000 credits, 800 metal and crystal you are better off just macroing an army. The better solution to this is just to dramatically decrease the cost. Of many of the abilities based on what they do not what their tier in the list in. Optimized construction is not worth the actual cost of researching; yes it is late game tier but even just getting their cost a lot of investment in Tech labs.
Notice this is not a rant on game balance it’s a rant on cleaning up the game giving it a more professional look to it.
Tournament Mode
Also I feel as though the size of the game may be a bit too big at a max fleet not to many computers can handle all those ships. This can be changed, but there is no actual standard mode for a tournament to be had. Things need to be sharpened up and this is a huge change I want everyone to discuss. This would be my purposed settings.
[Upon creating a game you can select between normal which gives you free reign over whatever settings you want to put into play. There is also tournament mode which is a locked setting you cannot change any settings, but it works in a way so that should you host a tournament at least you will have something standardized think of it like in league there is Blind Pick which has practically no rules or restrictions as there are no bans. And then there is draft pick which lets you see what the enemy is picking and has bans.]
- Locked Teams – this is a tournament and I feel as though there should be no betrayals or anything that can influence a loss on your teams part.
- Small Fleet Size – It keeps the game running smooth, and makes looking at the game from a spectator’s position much easier.
- Pirates Inactive – I am not to sure about this as I like the idea of pirates it would add interesting gameplay. But could also heavily influence the game in an unbalanced way as a TEC player would have a much easier time handling pirates than say the Advent.
- Diplomatic Victory Off – It’s a tournament its about bloodshed not peaceful endings!!!
- Quickstart – yup no explanation needed.
- And all game speed increasers are on the fastest.
This would also perhaps come with player profiles and perhaps even a ladder!
Pet Peeves
There are some small things that do bother me about this game. But I will just go through a short list.
- Ai Relationship boost: Remove this from PC view.
- Insurgency: Yes its cool that this ability is a viable ability that is also a culture ability. But “eyes of the converted” is only useable if culture is in the enemy territory. Instead of having insurgency work anywhere make it work on planets with low allegiance. Or the lower the Allegiance the higher the chance of insurgence popping up.
- Envoys: More of a change I think would be appropriate just because it makes sense. Should you offer or be offered a trade alliance, make colonization vessels and envoys invulnerable to said factions because it kind of makes sense. Both are harmless and civilian operated and both open up avenues to diplomacy. It would also broaden the use of the Trade alliance option. I only bring this up because I would think anyone who would want a trade alliance is clearly looking for a diplomatic approach. And the colonization vessels I just added for flavor as I kind of feel bad for attacking a bunch of civilians.
- Add Better Descriptions to upkeep upgrades: This is a small one but I want it just for flavor. You have for the TEC when you want to build another capital ships. Basic Officer Training, give it a description as stated before.
- Basic Officers Training – Your empire begins a new Officers training program to provide more experienced commanders for your fleet and enables you to build one capitalship.
- Basic Provisioning – A new program rushes for huge amounts of food and supplies to be made to provide for more soldiers increasing your fleet capacity.