Ah right. So I need to alter stuff on the Order screen, I skipped that completely because it wasn't obvious what should be what. Shouldn't that be automatic for a simple quest like this? I know I requested multi-path quest support, but it also has to be easy for newbies right?
Okay I go to Order screen and set Approach Tomb to 1. Then it worked in-game. Thanks!
I really hope you have editing objectives and choices in the pipeline. It would make things a lot easier I think.
One suggestion about rewards. Instead of showing "reward_34" and so on, do you think you could show what it actually is? GiveItem:AmuletOfFrost. Those random names of rewards are just impossible to rememeber and therefore rather useless to show.
I am trying to figure out how to do the editing of objectives (choices are ready, but they are tied to objectives so we need that first). The problem is I auto generate objectives for some types (like your quest), so if I let you edit it, it will regenerate the battle objective, leaving you with 2. Meaning you would have to manually delete the first battle objective. That seems overly complicated so I am trying to figure out a solution.
Yes, the Choice should have pointed to the battle, but it may not. Unfortunately, this was the difficulty I was explaining when I started this project, I can either make it very easy (but very inflexible) or I can make it powerful but more difficult to use. It's a delicate balance and I've leaned towards making it more powerful. I have started writing the tutorial which should help, but until then, feel free to ask questions.
About the reward name, yes I can auto generate something else, however that field is editable, so you can change it to whatever you want. It does seem like you are using an old version though, I've changed those names to list item, unit, gold, etc. now.