I'm a weired guy, so I have three wishes for my Sins games:
1. Have the AI build capital ships (lots, not just 2 or 3)
2. Have a higher Capital ship limit
3. Have smaller fleets
I know, I know, 2 and 3 seam not to fit (I told you I'm weired
). But read on and tell me what you think.
Item 1, when the AI has free fleet support it is adding small ships into build queues until they or its resources are used up. So it seldom has enough free fleet support to build capitals. Sadly the issue is even bigger when it has lots resources. It just puts more small ships into build queues. Solution: I copied the capitals, set required fleet support points to 0 and added a research that only the AI can do (see AI improvement discussion) which enables building of the new ships and also reduced the fleet support points overall when the research is done. Now the AI can build capitals until it has no more capital crew or resources.
Item 2, as the AI can now build Capitals I simply increase the Capital Crew support points.
Item 3, it sounds weired that I want more ships but smaller fleets. The point is that I like to enforce more intelligent use of fleets. Currently you can put all ships into a big fleet and if your enemy does the same you are even forced to do so to counter. In reality large fleets are difficult to handle and ships can get into each other way, limiting speed, time to react and firepower. I'm thinking of three ways to limit fleet size:
1. Add an ability that lowers the chance to hit at targeted ships, the more ships focus on a single target the lower the chance to hit. That way small fleets or single ships have a chance to doge larger fleets.
2. Add an ability that lowers speed (and maybe firepower) of surrounding ships by 1 or 2 percent. If you put too many ships together they will slow down more and become ineffective.
3. Combine 1 & 2, as I like to use the fifth ability slot I would need to combine both into one ability. Is it possible to have a single ability that adds different effects to own and enemy ships?
This would also add new options to Flagships which could counter the effect. So you would have one larger fleet and keep the other ships as backup or free for other operations.