A 4-hour game is extraordinarily long in the first place... and I'd wager that by that point the bottleneck is probably one of the players' CPUs, rather than a problem with Sins itself. If there are tens of thousands of ships/particles etc in the galaxy, the lower-performing CPUs simply can't keep up and game speeds slow to a crawl.
I really recommend playing shorter games, like the kinds you see online, which rarely last more than an hour and a bit but have a much more engaging strategic setting.