So i've been playing sins for what? A really long time I don't have much multiplayer experience but I think there is a lot of balancing that can go into making the advent competitive again. The current problem lies with the Advents early game, its pitiful and make LRM spamming them severely easy. But who can blame the other races the Advent's late game is terrifying(although I guess is corresponds with the early game).
Along with the LRM problem lies multiple other problems that make playing the Advent frustrating(such as economy) generally speaking resource focusing isn't worth it. You need to go through a lengthy research process to get the optimal 25% upgrade, but you sacrifice the credits and the TEC and Vasari can go up to 45% by placing three in there first planet. Resource focusing isnt worth it unless you have 3-4 extractors and the +25%.
Another problem is there Niche trait which is culture is no better then the other factions. The TEC for example have a very good economy Pervasive Economy. The Vasari have very good manipulation of phase space allowing them to have great mobility.
I believe there is a good way to fix all of these problems, but not create an imbalance in the game(as we all know the Advent late game is amazing). So starting off with our first topic the LRM situation.
- The main problem is that the Advent have no good solid solution to early LRM spam you need to build 20 scouts to go into your mainstay army to fight off early aggression. Its frustrating to deal with, and 20 scouts do not scale well into the late game. I believe this has a solution as the Illuminator hands down is the best LRM in game, so conventional means will not work. So this is what I believe should be done, switch the Illuminator and the Drone Host Design on the tech tree, step two make refined framework tier 2(or keep it tier 1 this is up to debate by the community) and make the illuminator design require refined framework.
What this will do is make the advent require two Temples of Hostility to make the illuminator, however they have to spend time and money on the refined framework to acquire said research. This should give the Advent more flexibility early game. Also the Drone Host will come slightly later which I hypothesize will make the advents late game (slightly) weaker since they cannot get them as early(But as I said I dont have much multiplayer experience).
-The next problem we need to address is the economy problems, its hard to deny that resource focus is a giant sack of suck. You need tier 7 Temple of Harmony to get the research and even then its almost not worth it. I say reduce its research level to 6 and lower the price but keep the values the same. This should allow it to be teched to earlier and cheaper and hopefully it wont suffer from an overbuff.
Another solution I had come up with was switch the tech spots of the Selective Harvesting and Rich Ore Scrying as it will help keep the advents heavy crystal army easier to manage and afford(I mean come on the Vasari get both of theirs at the same time and the TEC can upgrade them both at tier 2).
-The last one I associate also with the Advents Super(useless) weapon. The advent is supposed to be the culture race, you would think so they get there culture earlier and have some neat stuff for it such as the eyes of the converted and wall of faith. But it has inherent problems that are also with the games mechanics as well. First lets discuss culture, if race A) builds there culture first it will force the other player to build culture eventually it will just be a stalemate because all races have the same culture gains. Its either that or the person who gets culture gets swamped because culture has almost no combat bonuses and that money you could of invested in ships was invested in culture.
I purpose a complete overhaul of the Culture system because in its current state, it is boring, unoriginal, and for the niche of the advent the other races preform almost indifferently when a ToC is placed on the field.
*New Culture - Your empires influence extends to the other empires territory, passively the will lose allegiance, your planets will gain allegiance. Any planets that have culture spreading from said planet has increased credit income, any planets in your enemies territory under your influence has decreased credit, ore, and crystal income.
This will open up towards an econ. oriented assault upon the enemies worlds as well as giving a slight buff towards yours. And I do understand that some might think the stats should not be econ related, however I disagree because lore wise it makes sense. Happier workers, better returns. Upset workers lesser returns. And I understand lore shouldent dictate everything however remember EVERYTHING in this game makes sense, why do the vasari have both mining upgrades in one? Because they are running from an enemy that we don't know of yet, they needed to effectively be able to mine in order to clear a system faster. Now getting away from that tangent, it still doesent fix the boredom factor so I think we should give all the culture producing structures a special ability.
*Temple of Communion
- Hysteric Omen - Advent Scryers send prophetic visions of doom to any enemy planets connected through the culture lines giving a random chance(Was thinking perhaps 25-50%) chance of having an enemy ship fall under advent control(would not effect capital ships(or perhaps it could through upgrades imagine the badassery)).
- Through Faith not Sight - Upon using the Temple of Communion sends out a burst of telepathic signals causing your culture spread to be unstoppable for 8 seconds. (I don't know if this would be a good ability if anyone has any comments on this please respond!)
*Broadcasting Center
- Victory Propaganda - Propaganda of victory is transmitted to all worlds under TEC control that are connected by culture giving them increased resolution in there empires strength causing them to build ships 25% faster.
*Media Hub
- Fearful Signaling - A signal forewarning the approaching enemies of the Vasari inspire fear in all systems connected by culture lines. Vasari in friendly territories move 40% faster, and enemy territories have a flat allegiance drop of 15%.
These are only part of the changes I would love to see to culture, it gives something new to the other races and improves game mechanics, and as an explanation for why the Advent have two abilities for the ToC is because I wanted the advents culture niche to be stronger then the other races. And please don't assume im trying to make the advent to strong, if there was going to be a nerf needed I just have not foresaw any yet.
Please comment and I hope you enjoy my ideas!