Sins has been made LAA and all mods are active even though I'm not using CIS, Republic and Alliance.
This is not a good idea. If you're not using some factions; do disable them, it's better for Sins.
The game runs fine just slow which is a pain in the arse with such a large map that's why i would like a smaller version (300+ planets) of the star wars galaxy map if possible (if you have one stashed away somewhere I'm not expecting you to make one).
I know Snowba11 (the creator of that map) does plan to make some smaller versions of it. When however, I have no idea.
Firstly whats the difference between tie fighters and interceptors. Are fighters quicker to produce and more of a general all rounder ship while interceptors take longer to produce but are more of an anti air craft ship ?
The TIE Interceptor is simply better than the TIE Fighter in every way; once you research advanced fighters you may as well not bother with the old TIE Fighter.
I'm just asking as i keep coming up against Vong fleets with 600+ fighters and gunships and i'm trying to suss out the best way of dealing with their aircraft as they can be overwhelming at times (good challenge).
May I suggest building some Lancers? Those frigates are dedicated anti-fighter ships, and unleash a lot of pain onto enemy fighter fleets.
Also is the modified dreadnought cap ship for the empire an actual fighting ship or is it more of an anti building ship ?
Hmm what i mean is will it use all its guns all the time to kill other ships or is it one of those were it only uses its weaker weapons to fight other ships and the big main weapon is only fired at structure (hard to explain sorry).
It, like many other ships, is an all-rounder that can attack both ships and structures effectively. It also has some short ranged point-defense anti-fighter weaponry; enough to say take on a squadron or maybe two, but not multitudes of bombers.
One last thing about the broadsword cap ships I'm not sure what its for or if its worth trying to get it up to high levels as its a bit weak. So could you give me some pointers on what i should use this ship for as I'm not to sure.
There isn't much need to get the Broadside up to higher levels. In truth, only the special capital ships, i.e. ones with abilities that can be leveled up, truly need to be leveled. It's nice for other ships to be leveled, but it isn't crucial. The Broadside is really good for focusing fire on single targets, dealing with fighters, and most notably, dealing with structures via it's Siege Torpedoes ability which out-ranges all structures. Having a small number of these to deal with star bases and turrets can be very useful. The ship is a multi-purpose one, though admittedly it takes some micromanagement to use effectively.