I have been pulling my hair out.
Between my GForge created map(s) breaking Distant Stars, and GForge itself suddenly deciding to implode, and my maps simply not doing what I want them to do WHEN/IF they ever work, I'm about ready to throw in the towel.
The bonus of this mod is that there are so very many different things you can do. And I have played maps that come WITH the game that are far more complex than those that I've constructed, yet they don't work, or they cause crashes, or they cause GForge to have an aneurysm.
So the question goes out to any communal GForge or TextEdit gurus.
Can you create a map with the following:
5 Players (1 human 4 computer)
human player has a CityHuge homeworld start with 2 Moons, Resilient Metals, and 2 Old Military Outposts. (I know the editor will do THIS at least...) If possible, editing the .entity file to incorporate up to 12 metal/crystal asteroids for mining and or the logistics and tactical slots of pre-stated bonuses in order to make way for something along the lines of galactic exchange bonuses which is supposed to be native to city planets.
In several nearby planetary or lagrange zones (4 or 5), there are upwards of 50 derelict battleships. Outside of those zones are an additional 20 huge city worlds with ridiculous native defense forces willing to kamikaze themselves in order to keep you at bay. Each world has an artifact.
Beyond those systems (because all mentioned are in a closed circuit with only one entrance via wormhole), are two Military planets, first a huge, and then a moon. The moon has an ancient planetary defense shields that works, as well as enhanced tactical slots, and a very small gravity well.
On the other side of the small military moon, is the wormhole leading towards the center of the galaxy (or whatever its called), where all the baddies may access. On the other side (via an additional phase lane) is a pirate base. So they're always just a skip and a jump away as a threat. Hell, even make them right there connected to the home system. That would make things interesting.
All of the other 4 computer players would have a minimum of 50 planets between themselves to do whatever they wish. Don't really care what they are, since I'd be playing this on omgwtf mode.
Apparently, Galaxy Forge hates me. So I can't do this. I was close, but it does nothing but crash now. I just wanted to go play, with one central planet to handle everything, for the most part, short of trade.
Can someone do it?
Or perhaps someone can help me figure out what broke? :<