That sounds like a good start, though I'd doubt increasing the speed of the Revelation would result in anyone building Revelations. That particular capital ship needs to be almost completely reworked.
Agreed. I think it could be made a great true siege ship or could be tweaked to stay as the Support/Siege Hybrid. My Ideas for new abilities/tweaked abilities to keep it in its current niche:
Reverie- The only ability that doesn't need tweaking really. Useful for stunning Caps and stopping channeled abilities especially things like Missile Barrage, Drain Planet & Stabilize Phase Space. Also useful for taking out some key support abilities such as Repulsion and Designate Target.
Guidance- Make it Passive with a range of 6500-7500-8500. Target all Friendly Ships & Structures with Abilities and/or Shields. Decreases ability cooldown 10-15-20% and increases Shield Regen 5-10-15%.
Clairvoyance- (It's intended use will never be that useful but I tried): Targets friendly, enemy and unowned planets. Allows the viewing of a distant planet for a brief period of time and reveals production orders at Enemy planets, Frigate Factories, Capital Ship Factories & Starbases (basically you can see anything being built by clicking on the building or planet). (The duration, cooldown & AM cost are all fine I think)
Provoke Hysteria- This doesn't need to much work. I would simply put a minimum damage amount say 1% bombing & pop damage over 40 Seconds with a minimum of 1500 Planet damage & 100 Population killed. This basically guarantees a killing of a Volcanic or any Asteroid. Before people say anything, its not OP-This would put it roughly in line with Drain Planet.
The Above Changes would make Revelation an OK Support/Siege. What I would REALLY prefer, would be to have a true Assault/Siege Cap Ship. Since the description of the ship says it will "channel their wrath and inflict chaos", my ideas for such are as follows:
Chaos Storm: Project Fear and Paranoia over a small area causing enemy vessels to panic and target friend and foe alike. Targets: Enemy Frigates and Cruisers. Causes 3-6-9 vessels to change targets and attack closest vessel in range whether friend or foe. Duration 10-15-20 seconds. AM Cost- 90-80-70. Cooldown-90-80-70.
Wrathful Aura: Ill will and malice seethes in every vengeful attack on structures and planets causing confusion to the production capabilities of the target. Passive. Targets: Planets & Orbital Structures with build orders. Every shot has a chance to Increase build time on Planetary Improvements & Factory Orders by 15-30-45% for 10-20-30 seconds. Non-Stacking.
Telekinetic Blast: Projects a wave of telekinetic force out of the front of the ship causing damage and throwing frigates and cruisers out of position. Targets: All enemy ships in 20-30-45 degree angle in front of ship within range of 4000-5000-6000. Causes 150-250-350 Damage and throws frigates and cruisers away from the Revelation.
Provoke Hysteria: Same Description. Targets Planets with Population. Causes 1% bombing damage to planet health & population per second for 40 seconds. Minimum Damage 1500 Planet Health & 100 Population.
This would be my Revelation Assault/Siege Cap Ship.