The first code is located in the Player entity file under hudSkinData . Here is an example:
BottomWindowBackdrop "BottomWindowBackdropTech"
BottomWindowOverlay "BottomWindowOverlayTech"
TopWindowBackdrop "TopWindowBackdropTech"
TopWindowOverlay "TopWindowOverlayTech"
This tells the game what to look for in the "HUD" window file.
Then look in the "HUD" file in the Window folder for the above entries. Here is an example:
brush
name "BottomWindowBackdropTech" -----> This is the brush entry from the player entity file
content "Simple"
fileName "Skin_Tech" ------> This is what texture is going to be used
pixelBox [ 0 , 384 , 1024 , 128 ] ------> Coordinates of what will be used from within the texture
brush [ X , Y , Width , Height ]
name "BottomWindowBackdropPsi"
content "Simple"
fileName "Skin_Tech"
pixelBox [ 0 , 384 , 1024 , 128 ]
brush
name "BottomWindowBackdropPhase"
content "Simple"
fileName "Skin_Tech"
pixelBox [ 0 , 384 , 1024 , 128 ]
brush
name "BottomWindowOverlayTech"
content "Simple"
fileName "Skin_Tech"
pixelBox [ 0 , 255 , 1024 , 128 ]
brush
name "BottomWindowOverlayPsi"
content "Simple"
fileName "Skin_Tech"
pixelBox [ 0 , 255 , 1024 , 128 ]
brush
name "BottomWindowOverlayPhase"
content "Simple"
fileName "Skin_Tech"
pixelBox [ 0 , 255 , 1024 , 128 ]
Hope this helps.......