nope still getting this error
Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Render/Mesh/Mesh.cpp(875)
DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateMesh( m_Data.m_Triangles.Size(), m_Data.m_Vertices.Size(), D3DXMESH_MANAGED, decl, g_Core.d3d9->GetDevice(), &m_pD3DXMesh)
HR: (D3DERR_INVALIDCALL)-Invalid call
could it be the amount of tris?? it is only 3k above 50,000 and that hasnt stopped my model from showing up in game before