Oh, a Kortul would most certainly "immediately" kill a 20-HP scout.
What that particular line in a weapon's entity block describes is how weapons apply damage, in relation to the effects. For example, beam and pulse-beam weapons apply "OVERTIME", whilst projectile-type and missile weapons apply "BACKLOADED".
The first is fairly obvious, whilst the second means that damage will be applied once all weapon effects have impacted the target; in the event that weapons effects don't impact the target, damage is still applied, as the engine has already determined whether or not a ship is damaged or destroyed the instant a weapon is fired at it.
It simply waits to show the effects.