Okay, you're not really making much sense.
Do you want to control how many resource asteroids are on a planet or do you want to leave them random like they are now?
If you want to control them, you have to create a mod and edit each planet's entity files and change the counts that are allowed, but like Goa said, when you do this, all ice planets will behave in the manner that you've specified.
So if you change the entity to have matching min and max resource asteroids, say that Volcanic planets have 3 metal asteroids, then all volcanic planets on your map will have 3 metal asteroids, period.
If you leave them as they are now with the min being something like 2, and the max being something like 4, then each volcanic planet that's in your game will randomly have between 2 and 4 metal resource asteroids.
You cannot do specific asteroid counts on a per planet basis, the game is unable to do this. The best you can get is a per type basis.
This goes for all of the planets.
Edit:
And the same goes for population, tactical slots, logistical slots, and emergency facilities upgrades (Planet health). You can change it, but only as specifically as the planet type, not individual planets.