My Xy implementation and testing is going according to plan.


About half the race remains to be modeled, polished, or otherwise brought into the game. Three of the ships I need to create are already made in their own way;
- I was donated a few models in the past from a friend of mine and one of these is getting mangled into a Xy fighter slowly but surely.
- I will polish my old Heraa model and use it for the heavy MRF fighter equivalent. This completes the Xy fighters.
- I have the Titan GK variant to polish up and bring into the game as the first Xy supership type (comparable to the Dementia, Crusader, ect.) that it will have normal access to.
These three things I hope to finish today alone.
The more I test the more I wonder how the computer AI for this game ever made it to release like it is. There is so much blatantly broken with it, the AI is not even capable of playing a normal game on a tiny map much less manage itself across large ones. The AI's control/assessment issues on top of reform fleet really makes this very difficult. At least I'm almost done and the pain will soon end.
However, my trials as a whole are not likely to end with ingame work. The gentleman who was supposed to be helping me in CGI stuff has been too busy to even start on it yet. Although this was not an unexpected outcome, it will hurt the delivery and completion of the project as I will have to enter the alien world of rendering and animation to create the base content I need to complete the composition. This will need to happen soon.
Under a month now, if things keep on track. If I can focus, three weeks maybe, for ingame material to be finished minus recording time polishing. I am almost ready to begin making preliminary test recordings for the Xy.
I finished the Undead minus some stuff for the Crusader, creating large-type explosion sfx/particles. Following this, I need to finish the Fortress, Great Knight, and Emperor-class for the Anahn. Of those three ships, only the Emperor isn't ingame and virutally finished statistically. The Knight is one of the early ships from over a year ago (christ) that hasn't been finished yet. It just needs its effects polished up. The Fortress is about 90% finished, needing some impact effects I haven't gotten to yet. The Emperor's model needs to be finished, but I've run into design difficulties for a change and don't know where to place secondary/tiertary guns. Then I need to make cannon abilities for the Fortress and Emperor. I forget how to even do that. I suppose copy-paste the ruby cannon and change some stuff around.
I reduced my fighter counts ingame and started heavily restricting logistics/tactical slots to tighten the grip on performance. Though the dev exe just seems to perform much worse in general and I have to do recording in the normal exe anyways.
/e
I have devised a new plan.
I am going to finish all existing material to the best of my ability, and all ships that are modeled but not ingame will be finished and added. Then I will begin recording immediately. This project has gone on long enough, and it's nigh time to end it.