Some problems still exist:
- Caps are dieing too fast, ESPECIALLY against LRFs
- Bombers are too viable, maybe reducing Flak Frigates damage against Fighters and buffing it against bombers can fix it
- Phase Trap need nerf, at least targets cap (40?)
- Phase missiles are too effective, maybe some TEC/Advent support cruiser's abilities could give "chance to block phase missiles" to friendly units?
- Kostura is still too effective against structures
- Both Cielo and Domina need very significant buffs to their abilities, on top of that domina should turn 2x faster, to make casting abilities easier
- Caps are too weak in general, since midgame they are dieing like flies and doing very low damage (compared to rest of the fleet)
- Since midgame Carrier caps are overshadowing other caps, either increase number of squadrons on non-carrier caps (by +1/+2), or give these caps real combat role making them worth picking even after early game.
- Siege Frigates are overshadowed by caps, there almost no reason to build them.
- Many upgrades are underpowered for their cost, ESPECIALLY TEC Beams, Vasari Waves and Vasari Pulse Beams and TEC/Vasari shieled upgrade trees. Lower tech/better buffs needed.
- Caps radial acceleration buff is perfect way of figing problem with extremely large turn radius
/my 5 cents