Thanks Thoumsin, and harpo. :]
@Thoumsin:
The filepath for my mod folder is C:\users\username\appdata\local\ironcladgames\mods-v1.191, which if I'm not mistaken is supposed to be the latest. I just checked my game for, like, the fourth time just to be sure, and that's definitely the filepath for the latests mods. Impulse is telling me that the game IS the right version. Is there anything I need to do when I install the game? Because I installed my SOASE: GOTY then immediately ran Impulse to update my game to 1.191 but the download for that update was only a few kilobytes... which was odd to me, because an update like that ought to be a hell of a lot larger as it ought to contain all the entity files and such right? My mod was originally written for version 1.15 (I THINK) of Vanilla Sins. I did try to make an entrenchment variant with no luck yet, so I'm sticking with Vanilla for now. At any rate, every single entity file as well as the english.str has been manually replaced with newer v1.191 versions...
@Harpo99999:
Yes, thank you SO much for those! I use that utility pack very often, it's quite lovely. :]
Unfortunately converting the mod to 1.191 using your mod updater tool actually didn't work, much to my own surprise... I used your text binner tool as well in the hopes that maybe different text/bin filetypes might produce better results... however that failed to work as well.
By all accounts, and having looked over everything suggested, I've come to the conclusion that this mod really SHOULD work, for all intents and purposes... yet it simply doesn't...
Is it at all possible that, PERHAPS, [just a passing thought] this error has something to do with something other than the entity files? Could my models or textures be causing the issue?
Here is the complete list of files used in this mod as it is right at this moment, in case it helps:
Folder: Mesh:
-FighterColCombat.mesh
-SquadColCombat.mesh
-FrigateColHeavy.mesh
-FrigateColArtillary.mesh
-FrigateColLight.mesh
-FrigateColDefender.mesh
-CAPITALSHIP_COLPEGASUS.mesh
Folder: GameInfo:
-CAPITALSHIP_COLPEGASUS.entity
-FighterColCombat.entity
-SquadColCombat.entity
-FrigateColHeavy.entity
-FrigateColArtillary.entity
-FrigateColLight.entity
-FrigateColDefender.entity
-PlayerTech.entity
Folder: Str:
-English.str
Folder: Textures:
-CapitalColPegasus-cl.dds
-CapitalColPegasus-da.dds
-CapitalColPegasus-nm.dds
-FighterColInterceptor-cl.dds
-FighterColInterceptor-da.dds
-FighterColInterceptor-nm.dds
-FrigateColArtillary-cl.dds
-FrigateColArtillary-da.dds
-FrigateColArtillary-nm.dds
-FrigateColDefender-cl.dds
-FrigateColDefender-da.dds
-FrigateColDefender-nm.dds
-FrigateColHeavy-cl.dds
-FrigateColHeavy-da.dds
-FrigateColHeavy-nm.dds
-FrigateColLight-cl.dds
-FrigateColLight-da.dds
-FrigateColLight-nm.dds
I am at a total loss... Does it mean anything if I'm using the Eclipse SOASE plugin tool to script and troubleshoot?