Some ideas i have for a mod. I am not a modder but i think someone will be intrested.
IDEAS:
1)new starbases constructed by the costruction ships like now. 3 types of starbases: civilian starbase, military starbase, superweapon starbase
2)new cruisers: experimental weapon cruiser, repair and refuel cruiser, long range cruiser
3)new capships: havy weapons capship,**planet manipulation capship**, outpost deploying capship
4)**massive starship constructed from a construction cruiser with lots of weapon,armor,strike craft and abilitys upgrades**(phase capable)
MORE SPECIFIC IDEAS
1.1)civilian starbase only civilian upgrades:
[1]trade dock[2-4 stages]
[2]population upgrades[4 stages]
[3]culture upgrades[2-3 stages]
[4]extraction upgrades [2 stages]
[5]alegriance upgrades
[6]diplomacy team [2 stages] (targets ships and increases relationships)
[7]vasari: trade phase gate [1 stage] (phase link only for trade ships instant travel)
[7]advent: anima extraction squads [2 stages] (fighter squads helping in extraction)
[7]tec: refinery dock [2 stages] (refinery point, refinery income increased)
[8]vasari: nano rescurce collectors [2 stages] (additional resurce income)
[8]advent: advansed antimatter manipulation [2 stages] (refuells antimatter of all ships and stroctures in range)
[8]tec: replicator core [2 stages] (produses crystal and metal)
[9]self destruction
1.2)military starbase only military upgrades:
[1]weapons upgrades [4 stages]
[2]armor upgrades [4 stages]
[3]squad docks [4 stages]
[4]secure planet from bombing [1 stage]
[5]vasari: deflective shielding [2 stages] (damage retaliation)
[5]advent: meteor storm [2 stages]
[5]tec: explode outer hull [2 stages] (explosion causing damage to all things in range and at the starbase)
[6]vasari: cut phase lane* [1 stage] (phase lane non fuctioning for a while, damage to all the ships curently traveling)
[6]advent:plasma links [2 stages] (increased preformance)
[6]tec: ship building [2 stages]
[7]advent: loop [2 stages] (traps an area of space into a chronical loop disabling all ships in range(in the second stage friendly ships arent afected))
[7]vasari: explosive nanites (nanites that stay at the shields and explode when they are down)
[7]tec: sensor distrupt signal [2 stages] (significant lower chance to hit)
[8]disassembling team (beams a team aboard enemie vessel wich damages hull and gives credits to user) [9]shelf destruction
1.3)superweapon starbase realy super powerfull weapons:
[1]advent: damping plasma shoot (shoot that drains shields and weapon systems)
[1]tec: tesla coils (just a powerfull electric beam)
[1]vasari: shield deactivating warhead (weapon that when it hits enemy vessel it dissables its shields(very good againist advent))
[2]advent: planet takeover (a signal that makes an enemy planet with under 5000 population yours)
[2]tec: omega radiation (aoe damage)
[2]vasari: disrupt phase network (projectile that makes impossible the phase jump from-to the target planet)
[3]advent: throw antimatter reactor (a small thingy that causes super explosion)
[3]tec: multi beam array (it aims all starbases beams to a point and from there a powerfull beam destroys enemy vessels(something like the death star))
[3]vasari: black hole generator (wait what did i said? black hole? ok this ability damages all ships in range for a large period of time. also in the end it causes a wave that pusses enemy ships away)
[4]weapons upgrade
[5]new weapons systems
[6]armor upgrades
[7]experimental shields (increased shield mitgation)
[8]experimental strike craft docks (new strike craft types)
2.1)cruiser using the weapon the curent starbases weapons(disintegrator,beams,psionic surge)
2.2)cruiser that can repair and antimatter refuell massive fleets(aoe passive abilitys)
2.3)cruiser using new long range energy weapons
3.1)capship with massive weapon arrays and AOE abilitys
3.2)capship that can trnsform planets from volcano\ice to desert and then to terain(idk if its possible if not then it will permanently improve the planets population and slots)
3.3)capship that can deploy varius types of outposts and stationary weapon platforms
[1]observation outpost [2]explosive filled outpost (mine outpost) [3]advent: beam platform [3]tec: autocannon turret array [3]vasari: phase missle launcher [4]advent: culture center [4]tec: refinery station [4]vasari: trade dock
4) upgrades:
[1]weapons upgrade [4 stages]
[2]armor upgrades [4 stages]
[3]strike craft upgrades [3-5 stages]
[4]culture upgrades [2 stages]
[5]advent: (changed) deploy orbital battle outpost [2 stages]
[5]tec: epsilon wave [2 stages] (a wave that pusses away and damages enemy ships)
[5]vasari: phasic cloak [2 stages] (cloacks all ships in range)
[6]advent: chronotron explosion (wow the advent managed to control time this thing can remove a ship from the timeline)
[6]tec: mobile novalith warhead launcher
[6]vasari: ???
[7]speed upgrade
[8]colision curse
[9]peace treaty
If you want more info send a mail to:panoslands@gmail.com or post a reply here