Hey guys, I've been working on my own BSG mod for SOASE:E. I haven't posted anything of it yet as it's extremely early in development. Anyway, I've gotten one ship working in vanilla sins by using a tech ship's entity file [FrigateTechLight.entity] as a template. As I said, the ship works fine and does not conflict with the standard light tech frigate at all, so I know I've done everything right up to this point.
To adapt the ship for SOASE Entrenchment, I duplicated everything but used the newer entity file as a base instead, with a few stat changes from my original so the ship might be a little more balanced to my intent. I've written the entity.manifest file, the string file incorporating my two current ships is there as well. I have also updated the PlayerTech.entity file. And so at this point I'm a little lost as to what's conflicting... the game does a whole CTD with a dump and everything. I've tried EVERYTHING to get this to work and all I can seem to come up with is that it's some kind of problem with the gameinfo files I THINK and that's all... but what the problem might be, I'm completely clueless. Heck, it could even be something totally different.
I've reworked this mod using the reference files for Entrenchment as templates for the entitys, string, and manifest files. Anyone have any ideas? I'm so lost and I wouldn't bother to post if I hadn't already gone and tried reaching the moon, so to speak.