What is this
Naval Assault is a simple turn based forum game. Every player controls a ship in hopes of accomplishing certain objectives.
This forum game spans across multiple web forums, so you will be playing with members of other sites.
I want to play! How do I join?
Posting here is fine, just try to keep the clutter to a minimum.
You will first need to choose a name for your ship. for example: S.S. Lohengrin.
I will also be using visuals for the battle so you should upload an image of your ship. the image should be no larger than 100x100. images must have either a white, or transparent border around the ship. The image is optional, if you do not post an image of your ship, i will use the default image for your ship However I encourage you to come up with an image of your own.
this is the default image:

After you have chosen a name and image, you will need to choose your stats.
There are two categories that points will be assigned to. Ship, and Crew.
You can add up to 25 points in each of these two categories across the following sections:
Ship:
Long Range Artillery (LRA)
This is your ships main cannons. this is not the strength of the cannons, but the number of them on your ship. many shots will miss, but the more you have, the more likely one will hit.
Distance from your target affects your range.
Armor:
This determines your ships Hit Points. The ships hit points equals the number of points spent here times 20. (10 Armor points equals 200 HP)
Aircraft:
This is another means of attack. Unlike the Long Range Artillery, range dosn't affect their accuracy. However, they have to fly through the enemy ships anti-aircraft fire before they can bomb it. You can only use them every other turn. It is highly recommended to synchronize air attacks with other players. Even if the first player to launch loses all aircraft, if all of the enemy AA rounds were depleted, the next player in line is almost garunteed hits.
Anti Aircraft Artillery: (AA)
This is your only defense against aircraft. Each A.A. gun can only shoot down a maximum of 1 aircraft per turn. These weapons are not garunteed a hit, their accuracy is affected by their gunners. Essentially, you have a miximum number of shots at incoming aircraft equal to the number of points you assign to this. If you assign 4 points to this, and the enemy sends 6 aircraft, 2 are guarunteed to arrive, maybe more if your gunners skill is low. Their use is automatic.
Engines:
This is your only defense against enemy LRA. They allow for faster changes in direction which help to avoid incoming fire. Their use is automatic.
Now, for the crew.
Combat Commander:
The skill of your combat commander determines the accuracy of your LRA.
In calculating the odds of a sucessful hit, there are 3 factors in play: Combat Commander's skill, distance to target, and target engine strength. If you want to be able to hit decent damage on an enemy ship at great distance, you will need a good combat commander.
Gunners:
These units operate your AA defences, higher skilled gunners have a higher chance of shooting down enemy aircraft. Even with a high points in this section, you will NOT be able to shoot down more aircraft than the value of your A.A. Balance is key.
Ship Mechanics:
These workers repair your ship. the amount of HP they repair is 1 point per mechanic, 3 IF you do not choose to attack for the round.
Aircraft Mechanics:
These workers rebuild aircraft lost in battle. they rebuild 1 aircraft per worker per round. This of course excludes the round in which the aircraft were launched, and the round they returned. they only begin repairs the round after their return.
for example: round 1, launch aircraft, round 2, the aircraft return from the bombing raid, round 3, mechanics begin repairs.
Extra
There will be "computer controlled" units in play as well. If you'd like, you may post the stats for one of these ships. I'll decide on the name, just post a seperate stats for it. Be warned: Intentionally designing it to be very weak or very strong can hurt your team. The team it joins is random, as well as when it joins. If you design it very strong, there is a 50% chance it will join the enemy, and if you make it weak, it could very well be an ally who can't hold his own.
An example of what your post should look like is:
Ship Name: S.S. Scorpio
4 LRA
6 AA
6 Aircraft
4 Armor = 20 HP
5 Engine
8 Ship Mechanics
4 Aircraft Mechanics
8 Gunners
5 Combat Commander
Image used:
Ok, I've picked a name, an image, and assigned my stats. How do i play?
Every time i update, that starts a new round. You may only take 1 turn per round. You may change your mind as per the actions you take. Just edit your post before the update. You may choose to fire your artillery, launch your bombers, or make no attack at all. If you choose no attack, it allows your ship mechanics to focus on ship maintainance boosting your repairs by 200%
Cannonfire has no range, however, distance helps determine damage caused. with enough distance, 0 damage is likely.
Aircraft/Bombers are limited to targets within 600 meters. however, distance is NOT factored in as far as how much damage they cause.
You are only allowed one type of attack and one target per turn. You can NOT launch bombers AND fire cannons on the same turn. You can NOT fire half of your shots at one ship, and the other half at another.
Once you've selected your action and target, you may choose to move, or remain in place. there is no hidden benifit from either aside from the fact that distance helps determine damage dealt/recieved. If you decide to move, post which direction you would like to travel. The directions accepted is in degrees. 0 is right, 90 is up, and so on. naturally, any number between 1 and 360 will work (even numbers like 257.78)
Leveling Up
When you destroy a ship, you gain Exp. When you gain enough Exp, you gain a level.
When you gain a level, you are given 5 points to spend on your Crew, and another 5 to spend on your ship. In the event of a multiway battle, the experience is given to the ship that landed the killing blow. in the event that you have abandoned ship in the past, it's possible to gain a level in one area but not the other. You will be notified of both. just follow the instructions in the update.
when choosing what to add points to when leveling up, you need not post the stats of the whole ship, only what you are increasing.
for example:
+3 to LRA
+1 to Armor
+1 to AA
this example was in the event of a ship level up. the same method is used for the crew.
Why 2 different leveling systems?
the first thing you'll notice is that you start out as a level 2, not 1. this is because the displayed level is the total level of both your ship (lvl1) +your crew (lvl1) which totals lvl2.
Abandoning ship vs going down:
If you think you are about to lose, you may abandon your ship. Your ship remains on the battlefield but is no longer able to function meaning the enemy can still destroy it for experience. However, your crew evades destruction, allowing them to board a new ship and they keep their experience/levels. This new ship, however, is new, and has had no "Upgrades" (levels/experience), so the ship is a level 1, but the crew may be higher. you get 25 points to build this new ship (Just like when you first started) but the crew cannot be changed. They maintain their current stats.
In short, if you scuttle, also post new stats for the new ship
Ship name, new image (if desired), Armor, Engines, Aircraft, AA, LRA
If you do not abandon ship in time and are destroyed, you MAY re-register. just follow the same steps described when you registered in the first place.
really, the only difference between abandoning ship and being destroyed is that abandoning allows you to keep the levels of your crew when you re-join.
in order to rejoin, you MUST post the new stats. including the name, and if you want a new image, you must say so, if not, i will use the previous image.
if you are destroyed, the stats for both ship and crew are required
if you abandon ship, only the stats for the ship are required. Keep in mind your crews current stats when rebuilding the new ship. building a ship primarily focused on Long range artillery but having a crew with a low skilled combat commander would be bad.
Missions
Periodically, new objectives may appear. These may range anywhere from a new enemy unit entering the field with a mission target label, to simply reaching a certain point alive.
naturally, the enemy will usually have the same target, but from the other perspective.
For example, your teams mission may be to take out a target, while theirs is to defend it. Or if yours is to reach a point, theirs is to destroy you before you do.
Also, some missions may be neutral. Such as a hostile unknown enemy of both sides enter the field. in this case, both teams will have the same objective. The team that accomplishes this mission is decided by who lands the killing blow.
Mission Rewards:
For every mission, the reward is automatic next level for ALL members of your team.
However, SOMETIMES, the reward will include a new ability. These are usually passive.
This game has already begun on another forum, however no player has distanced themselves with levels yet.