Start by going into each player<RACE>.entity in thee GameInfo folder and removing the research for mines and reduce the research count -1 for each one.
Also remove these lines from the entity manifest and change the count at the top -1 for each line removed.
- entityName "AbilityConvertFightersToMines.entity"
- entityName "AbilityDeploySpaceMinePhaseExplosive.entity"
- entityName "AbilityDeploySpaceMinePhaseGravity.entity"
- entityName "AbilityDetectMinesPhase.entity"
- entityName "AbilityDetectMinesPsi.entity"
- entityName "AbilityDetectMinesTech.entity"
- entityName "AbilityHideMinesPhase.entity"
- entityName "AbilityHideMinesPsi.entity"
- entityName "AbilityHideMinesTech.entity"
- entityName "AbilityPhaseExplosiveMineDetonate.entity"
- entityName "AbilityPhaseGravityMineDetonate.entity"
- entityName "AbilityPsiSpaceMineDetonate.entity"
- entityName "AbilityTechSpaceMineDetonate.entity"
- entityName "BuffDecloakMineForMovement.entity"
- entityName "BuffDetectMinesPhaseTarget.entity"
- entityName "BuffDetectMinesPsiSelf.entity"
- entityName "BuffDetectMinesPsiTarget.entity"
- entityName "BuffDetectMinesTechSelf.entity"
- entityName "BuffDetectMinesTechTarget.entity"
- entityName "BuffHideMines.entity"
- entityName "BuffPhaseExplosiveMineDetonateSelf.entity"
- entityName "BuffPhaseExplosiveMineDetonateTarget.entity"
- entityName "RESEARCHSUBJECT_SQUADACCESS_MINELAYER.entity"
- entityName "RESEARCHSUBJECT_PLANETMODULEACCESS_SPACEMINESTECH.entity"
- entityName "SpaceMinePhaseExplosive.entity"
- entityName "SpaceMinePhaseGravity.entity"
- entityName "SpaceMinePsi.entity"
- entityName "SquadPsiMineLayer.entity"
There are more but you get the idea. Search the entity.manifest for mine and remove the lines and change the count.
The files will no longer be accessed. Use the DEV.exe to test for errors. Post back if you have problems.