from whatstheirname for star ruler
Certainly. We have apologized numerous times on our forums, on YouTube, on RPGCodex, et cetera. We did our best to inform people in any place where the game popped up in a forum on the status of the game, where we're heading, and what would and what would not be in 1.0.0.0; obviously we cannot be everywhere but I did my best to inform people pre-release of what the game was and was not in the release version.
We are fully aware that the game did not ship in the state that we would have liked it to and it shipped only because it was either ship the product as-is and patch as fast and as hard as we can until we run out of money or kill the project entirely. We were a two-man development studio with 0 funding, encountering desertion after desertion of our modelers and texturers, and I couldn't call in any more favors to pay the rent; I thought a year and a half ago that I had enough funds that I could keep going for more than enough time -- I was proven wrong by several emergency and costly expenses that were unavoidable. As such, we hold ourselves wholly responsible for what was in and, more importantly, what was not in at 1.0.0.0. That said:
We will get the game to where it was supposed to be, not just because we're obligated to now by law, but because we've always wanted it to be what it was supposed to. Star Ruler is a game that both me and ThyReaper have wanted to play for a very long time. We're not going to give up unless it's a decision between being unable to eat for a month and being able to work on Star Ruler.
If you haven't grabbed the latest patches, do so. They do not simply resolve bugs, they expand the gameplay, upgrade the interface, and get some of the mechanics that we wanted to get into the game. We have released 4 patches since Release and we're now at 1.0.0.8 with 1.0.1.0 on the way. Our commitment to this title (and the value behind your purchase) is solid: If we can get the game to where it was supposed to be, we will do so by any means available to us.
Please, bear with us. We are working as fast as humanly possible to get the game to where it should have been.