Hi,
It has been a while since i posted, but school and work have kept me pretty busy, not that it still isn't, but i've come back with an idea (don't i always)
On getting Sins down to a format where a game can be played in approximately an hour.
There are several ideas of course that seem right off the bat to be the place to start,
One being research, making everything a no research object.
Second would be to jettison the money and metal and crystal requirements. Or severely limiting them.
Third would be to up the grav-well normal speed.
Fourth, to reduce the planet to planet jump speed to almost zero. And interstellar to a fraction of what it is now.
Fifth might include reducing the overall number of Capitals, perhaps by half.
Sixth might be to condense or limit the number of overall ships, combining two or more ship functions into a single ship.
Seventh, might include reducing the overall number of hull and shield points while leaving the weapons rates the same.
Eighth, might include reducing the distance between planetary and star bodies where grav-wells are almost adjacent.
Ninth, might reduce the overall fleet supply by half, or more.
Tenth, might include trying to do all of this while maintaining some semblance of "balance"
These are just ideas to start, and apart of course from the "outcry" of i am raping Sins, i offer the reminder that this is only a prospective mod project and is not meant to be all things to all players, but simply a slim and fast mod for those that want that kind of thing. 
Any other suggestions on what to include, or other tactics to get to the same end? Other than flames or derisive comments?

Affectionately and Always,
-Teal

Keep Modding!!
