I have a few questions. First, is it possible to add weapon types without replacing anything already in game? Second, can the "statCountType" be changed to allow for new structures or ship types? Also if anyone can explain how the pirate data in the .constants file works I'd appreciate it. Aside from that, does anyone know the hardcoded limits (assuming there are hardcoded limits- my only experience is with Medieval 2) i.e. max number of entity files, etc.
No. There however are a few weapon types that you can rename in English.str that won't cause any visible issues like ION or DART.
valid WeaponClassType's:
- DART
- CHAOSBOLT
- SPIRITBLADE
- PULSEGUN
- MISSILE
- AUTOCANNON
- LASERTECH
- WAVE
- BEAM
- PLASMA
- LASERPSI
- FLASHBEAM
- PHASEMISSILE
- GAUSS
- ION
- PLANETBOMBARDMENT
statCountType: No. No work around that I know of.
pirates: Not sure, but I'll look.
constants: https://forums.sinsofasolarempire.com/363233