to break down Mystic Angel's post:
Interesting. First, the trigger type should be "AlwaysPerform" for the ability.
Abilities can only have the trigger "AlwaysPerform"
The first buff should be "BuffSelfDestructSelf"
this is just the name of the buff and can be anything you want it to be.
and have an action type of "ApplyBufftoTargetsInRadius" with a trigger type of "OnOwnerDeath" and the target filter I mentioned before.
I think you understand this part, though myst if it has a numOwnerships 0 then it means that it will affect nothing and not everything (since there are no owners) the 4 ownerships I know of are Enemy, Player, Friendly and NoOwner (if I remember right).
Make sure the range is large enough to encompass surrounding ships. The final buff,BuffSelfDestructTargets"
same as the other buff.
should be a "DoDamage" type and have a trigger of "AlwaysPeform" or "OnDelay". If you use "OnDelay" make sure you add the necessary delayTime line.
I think you also understand this.
I'd like to see what you have for buffs, as well.
I think he is using the TEC starbase selfdestruct buffs