1. Do you know how to Convert .BIN to .TXT, or get harpo's Reference Files or his GUI converter.
2. I highly recommend NotePad ++ to edit TXT files.
All starts with the player entity file... from there, everything evolve like a tree...
The player entity links to the ship entity which links to ability entity, which links to buff... ship entity links to .mesh too, which links to texture and hardpoint, and last a link to particle effect.
So, the best thing to start is read the player entity file and from there, follow the way to what you wish to change...
In fact, the main file is somehow the galaxydef file, somehow the root of the tree... but for little edit, you don't need start there... but if you wish add militia, planet, etc, that is the starting place. Thoumsin
Anything that starts PlanetModule has to with the planet structures, Usually ships are referred by their roles, such as Frigate(Race)(ship type), planets are labelled Planet(planet type), all abilities also have a correspond buff.
The way I learned to mod was that I take one of the mods that do work, and compare the files to the base game files, you see what has been changed from the base and see the difference in the game, also, it also helps that there is a dev.exe, make use of it, it allows you basically to change a lot of the variables in the game to make sure everything works out. ice27828
I would start with String\English.str and use Notpad++ find and replace function to replace...
TEC = TEC PSI = Advent PHASE = Vasari
You can also open multiple files at once and do the previous.