That's awesome . So UVs aren't strictly necessary?
3D Coat is the only program that I Know of that you can use Ptex, and yes with Ptex, no need to do uv's. It was created by DysneyAnimation and they have released it as Open source so there most likely will be others if there aren't already.
I have not exported as .xsi and converted a piece and put it into SoaSE yet, but everything looks good with what I have exported to SoftImage. It may well do away with having to do tangents also. I am about to start work on some new models for my mod am will test this out. I can see there may be some things to work out with doing the channels (Alpha for cl and luminosity & bloom etc. for da). 3DCoat does export dds. so I am hopeful I can come up with a work around.
Now, regarding you conversion from .xsi. Major Stress has given you an excellent description on how to do it in DOS. There is another tool you can use also if you don't want to do it that way, made by "Zanyth0x42". you can find the link here;
Thanks again SuperZ and Major. Hope you don't mind me quoting a lot of this for my modeling tutorial thread.
I think what you are doing is an excellent Idea, and like you am just trying to help people out. So I would be honoured if you did. It is a little surprising your tutorial hasn't been pinned, especially as many of the links in the one up there now are dead and no update has been made in some time.