Those are by how much they restore/repair their shields and hulls. Sadly not what I'm looking for. I'm trying to change the display time it takes to update.
For example, anti mater, if you watch a ship you can see it go up, one, two, three, four. High rate means this happens faster, but it still counts 1-2-3-4-5-6 etc
For hull and shield, the display is every few seconds, so if they repair lets say 10 hull damage per second, it shows 100 damage repaired, then 10 seconds no change, then 100 again, etc. High rate just makes it repair more, but I want the visual update time to be one second rather then 10 seconds.