You should modify the associated files as it mentions in the documentation of forge tools so the game engine knows there is a difference from the original capital. Re- name the new capitals entity file, for example the Tech battleship's is "CAPITALSHIP_TECHBATTLESHIP". Change this to "CAPITALSHIP_TECHBATTLESHIP-B". Within it re- name the
NameStringID "IDS_CAPITALSHIP_TECHBATTLESHIP_NAME"
DescriptionStringID "IDS_CAPITALSHIP_TECHBATTLESHIP_DESCRIPTION"
so that they correspond like this
NameStringID "IDS_CAPITALSHIP_TECHBATTLESHIP-B_NAME"
DescriptionStringID "IDS_CAPITALSHIP_TECHBATTLESHIP-B_DESCRIPTION"
Then go to the string file, locate
StringInfo
ID "IDS_CAPITALSHIP_TECHBATTLESHIP_NAME"
Value "Kol Battleship"
StringInfo
ID "IDS_CAPITALSHIP_TECHBATTLESHIP_DESCRIPTION"
Value "A heavily armed and armored warship that has many direct combat abilities."
should be about not quite half way down the file. Change the entries to correspond like this
StringInfo
ID "IDS_CAPITALSHIP_TECHBATTLESHIP-B_NAME"
Value "Kol Battleship"
StringInfo
ID "IDS_CAPITALSHIP_TECHBATTLESHIP-B_DESCRIPTION"
Value "A heavily armed and armored warship that has many direct combat abilities."
Then open the PlayerTech entity file Change the name of the Tech Battleship to that of the new name you have for it.
Then do the same in the entity manifest file.