now... why does the game minidump when I try to deploy the RAloz? ._.
Does the game crash when the Raloz comes out of the frigate factory or when it is supposed to turn into a starbase? What original file's did you use to make your RESEARCHSUBJECT_ABILITYACCESS_ABILITYIONCANNON file?. You may have inadvertantly altered 1 if you have been using files in the install folder, or if your mod's GameInfo folder has all the entrenchment files in it, and you copied parts out of those files.
[quote]Also, will the
nameStringID ""
descStringID ""
hudIcon ""
smallHudIcon ""
infoCardIcon ""
at the end of the ABility cause a problem?[quote]
Yes (although I don't think that is the cause of your crash), add the nameStringID and descStringID to the english file of the String folder in your mod folder.
thus;
StringInfo
ID "IDS_ABILITY_IONCANNON_NAME"
Value " Starbase Ion Cannon"
StringInfo
ID "IDS_ABILITY_IONCANNON_DESCRIPTION"
Value "Activates Argonev Starbase's Ion bolt weapon."
and also
StringInfo
ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_ABILITYIONCANNON_NAME"
Value "Starbase Ion Cannon"
StringInfo
ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_ABILITYIONCANNON_DESCRIPTION"
Value "Grants the Ion cannon ability to Argonev Starbase"
Remember to increase the Stringcount at the top of the file by 4.
The Icons are not so important. The new ability will just use the same button textures as "AbilityIonBlast". You could also use those for your "RESEARCHSUBJECT" button on the research tree. You could create your own but that would be extra to explain how, and we should concentrate on getting your mod running.
And is the failure related to the fact that there's no buff coded? x.x
No, your new ability uses the "AbilityIonBlast" buff. It essentially has the same effects and damage. That can be changed later by creating new buffs for your new ability, but we should get the thing working first up.
On a side note, have you been using the Dev,exe?. I have found this to be helpful in sorting out problems in the past