thus in my opinion just as star bases made sins more mindless and less strategic...
I hear this from people quite a bit (you, Krath, etc). I have a serious bone of contention with this, because it is incorrect.
You guys are confusing strategy with tactics. Starbases absolutely provide for more strategy. I rather enjoy this, because I am more of a strategy player, and when I bought this game I was led to believe that it was a strategy game.
However, starbases in general provide for less tactical play (i.e. micro) when dealing with the starbase itself. That's what you guys are complaining about. You are tactical players who in general play the game online as a tactical clickfest with maxed out speeds and what not, and you would rather the game tilt even more towards the tactical clickfest side and away from the strategic.
I have no issue with your gaming preferences (tactical over strategic), merely with your choice of words. When you guys say starbases and the like make the game less strategic, what you really mean is they make the game less tactical. (Also, I quibble with your choice of word "mindless," as providing for more strategic options in the game is hardly mindles, but whatever.)
At any rate, I'm somewhat surprised that people are saying the lack of feed in the suicide spot means gg. The reason is, I've rarely seen a suicided player fed (I don't have quite the number of games you have online, but trust me I have a ton of games), and I myself have never been fed as a suicide, nor have I ever asked for any feed. I always figured the rationale for not feeding a suicide player was that it was a waste of resources to prop up some lone guy on the other side of the map, but it was always just a guess because I never asked anyone. All I know is, I've rarely seen a suicided player fed, and I've never been fed as a suicide. In other words, Diplomacy doesn't seem to have changed anything from my perspective in regards to the suicide spot and feeding (they didn't get fed before with Entrenchment, they don't get fed now with Diplo).
I guess it's possible that you are always fed as a suicide because the team figures losing you would be a critical loss. Or, they just figure feeding you is alawys a good investment, whether you are suicide or not. This may be the case with other elite DT-types as well.
Either way, we should think twice about tweaking the game when the issue seems to revolve around "map." This Diplo feed issue you are bringing to the table seems to be more about map than about feed. Perhaps the first solution is to play on non-random maps, where there is a certainty of no map fuck?