Hi I'm new to SOASE and have just started playing the wonderful Sacrifice of Angels mod. However, there is one issue I find rather annoying. The hardpoints of beam weapons (i.e phasers) all fire with very little delay between them. This makes it sound like the ships had some kind of phaser machine gun not even giving the weapons sound file enough time to play until it finishes. On the shows phasers tend to fire one or two at a time. Their firing is much slower and more prolonged.
My question is does anyone have a nifty idea how one might add a delay between hardpoints firing to prevent too many going off at the same time? Or maybe making the ones from the same firing arc fire sequentially?
I have searched the forum for something that might accomplish this by changing the entity files but I haven't seen anything.
Thanks for any ideas you might have.